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The only exception are moves that are airborne (shoto hurricanes) or are naturally invincible anyway (shoto uppercuts). It's important to note that like rolls, most RCed moves can be thrown as well. Translation? Your roll-cancelled special move becomes invincible. This gives the roll-cancelled special move the properties of the roll in addition to whatever special properties it already had. Roll cancelling (RCing) is a very exploitable glitch in CvS2, accomplished by cancelling the first 3 frames of any roll directly into a special move (and certain other things, like supers and stuff). Low-Mid Tier/ C Rank: A-Terry (N= ✅ K=🔻) High Tier / A Rank: A-Vega (C= ✅ K,P= 🔻) Top Tier/ S Rank A-Bison (C, N= 🔻 K,S=🔻🔻 )
does it effect the range of options your opponent has to consider, thereby making your 'by the book' tactics more effective?īoss Tier (Banned in all tournaments): Evil Ryu. would it kill a character that's a problem MU Is your opponent aware of conditions that make you more likely to attempt this risk?. Is this based on prior gameplay habits, a read, or a guess?. Learn tactics that are risky (as in waste meter or allow a punish if they fail), but weigh the risk vs reward of doing it. Is doing a 'random' super that's safe on block when your K groove rage is about to expire bad? Probably not. Lesson 7: Know when to throw the rule book away, and make calculated risks. footsies some more once you realize that #2,3,4,5, 6 usually need a knockdown to setup. frame traps (choosing to throw or attack when you have frame advantage). Once a player is solid, they won't give the game to you, you'll need to open them up. Lesson 6: Open them up and/or force mistakes. Avoid giving A groove the "EASY ACTIVATE". It normally requires to mix up your game plan, especially when poking or anti-airing. Know how to approach and counter someone who is proficient with parrying/dodging/just defending. Lesson 5: Learn the other grooves of your opponents.Utilize corpse hop dashes if you have one, etc etc.
Practice your custom combos and level 2 cancels. Work on your Parrying/Just Defense/Dodging.
Know the inside and out of your groove to maximize your advantage in battle.
Lesson 3: Punish their mistakes: Learn the most efficient combos (preferably into supers) from light attacks and your furthest range attacks. Lesson 2: Limit your mistakes: Don't do unsafe moves or predictably jump when the opponent is ready. Learn your normals, they're very important. Lesson 1: Control your space: learn your basic, big pokes and anti airs. There were also some balance changes, system tweaks, and the removal of the "roll cancel" glitch in these two versions. The EO system basically allows special moves to be done with ease using the right analog stick (on both the GC and Xbox pads), since those controllers were not designed well for fighting games. Xbox and Gamecube versions of the game are subtitled "EO" feature an extra Groove which showcases the EO ("Easy Operation") system that is designed only for Xbox and Gamecube console controllers. The Dreamcast and PS2 versions of the game are Arcade perfect. Home versions of CvS2 can be found on the Dreamcast, PS2, Xbox and Gamecube.
The arcade version of the game was released on SEGA's NAOMI platform and required an attached GD-ROM unit. Although CvS2 is a Capcom-developed game, it still retains elements from SNK's popular King of Fighters games, which features a wide selection of characters in a team-based format.
The main features include 6 Grooves (fighting styles), 48 total characters, a refined ratio system, and traditional Street Fighter gameplay. Released in 2001, Capcom vs SNK 2 ("CvS2") is the sequel to the first fighting collaboration between the SNK and Capcom franchises.